In-Game Purchases: How Video Games Turn Players into Payers

In-Game Purchases: Moblie phone with graphic on screen of three arrows piercing dollar sign target

Video game companies use well-establish principles of behavioral psychology to work players into a highly stimulated, emotional state before hitting them up to make in-game purchases of virtual items for real money.

Life in the age of internet addiction: “The vast majority of the American population is mildly addicted to technology”

By Ned Hepburn | January 24, 2013 Anyone who spends their day staring at screens can speak to the modern-day epidemic of eye fatigue. But what is our digital obsession doing to …

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Digital Dementia – Guidelines for educators regarding technology use in school settings

  Mounting research indicates unrestricted use of technology (cell phones, internet, TV) by children is resulting in negative impact on physical and mental health, social well being, and academic performance, suggesting a …

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